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Now, We will provide latest Runescape news for you,Read detailed information below as well as the guides if you need it.This week we release more of 2007 runescape gold the outstanding QoL Month updates that came the PvP week. In addition to this, we'd like to discuss some changes to content and how some of the current PvP worlds are allocated.

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God Wars Dungeon

The God Wars Dungeon bosses will reset when the room becomes empty.It is more often than not where Ironman players will spend time gaining 40 Kill Count in order to enter a boss room, So,make some slight tweaks to the God Wars Dungeon bosses so that they will reset when the room becomes empty. This will mean that after a few seconds without any players in the room, provided that the boss has taken some damage, it will reset and spawn again at the usual respawn rate.

Last week we released an updated revision of the Protecting Game Integrity news post which highlighted a number of content changes we wish to make. We're still in the processes of gathering and reviewing your feedback before making any changes. In the meantime, there are other areas of content we wish to look at too. The next section of this post is aimed at addressing those.

A common frustration for many Ironman players is within the God Wars Dungeon. It is more often than not they will spend time gaining 40 Kill Count in order to enter a boss room, to only find they are starting a kill which has already been hit by a previous player that has since left. This means they are left high and dry, and have to waste their time either re-banking and getting more Kill Count, or waste their time killing a boss they will get no loot .

The Scythe of vitur is a hard hitting, tradeable 2-handed weapon. It has no special attack but can hit up to three enemies once in a 1x3 arc in front of the player. Similar to the special attacks of the Dragon and Crystal halberd, each swing can also hit large creatures up to three times in the same attack. The scythe can only hit a maximum of three NPCs and can only hit a maximum of three times. The first hit deals 100% damage, the 2nd deals 50% and the 3rd deals 25%. Each attack, regardless of which enemy is your primary target, is rolled independently based on your attack bonuses versus the NPCs defence bonuses.

The scythe requires 75 Attack and 75 Strength to wield and has two variants, and uncharged and charged version. The uncharged version has relatively low stats, but once charged, gains additional bonuses. Charging the scythe costs 1/100th of a Vial of blood and 3 Blood runes, meaning 100 charges would cost a full Vial of blood and 300 Blood runes.
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